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魔兽争霸3冰峰王座1.19版平衡性说明

不久前,暴雪刚刚放出了大家期待已久的冰峰王座1.19升级补丁,次此升级对普遍反映强烈的毁灭者的防御,狼骑的诱捕网以及HUMAN的塔等不平衡因素都做了细微的调整......

不久前,暴雪刚刚放出了大家期待已久的冰峰王座1.19升级补丁,次此升级对普遍反映强烈的毁灭者的防御,狼骑的诱捕网以及HUMAN的塔等不平衡因素都做了细微的调整,而被加强的有不死族的亡灵法师和绞肉车,以及ORC的灵魂行者。

改动原文:

MAPS

- (2)Echo Isles
- Added ranged creep to expansion goldmines.
- Replaced both Fountains of Health with Mercenary camps and changed the creep composition so that they're not all piercing attack.
- Replaced the mana fountain with a Market Place and changed the level3 perm item drops to level 3 charged items.
- Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.

- (2)Tirisfal Glade
- Added a tavern to each side of the map, reduced the level of the creep that guard the Mercenary buildings as well as the level of the items they drop, and reduced two Orange creep camps and level of the item drops.

- (4)Turtle Rock
- Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.

- (4)Broken Shard
- Replaced the 4 center orange camps with 4 green camps.
- Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
- Increased the Orange camp levels near each start location and added an additional item to each of those camps.

- (4)Hellfire
- Reduced the creep level on the two middle Red creep camps.
- Reduced the creep level on the East and West Goblin Laboratory creep camps.

- (4)Stonecold Mountain
- All creep with the ability to possess units have been removed from this map.

- (4)Lost Temple
- Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.

- (4)Twisted Meadows
- Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.

- (6)Sunrock Cove
- Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
- Lowered the goldmine creep camp from Red to Green
- Pushed Blue's West ramp further from its start location.

- (6)GnollWood
- Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brutes.

- (6)Typhoon
- Fixed Red and Teal start locations to be closer to the goldmines like the other start locations.

- (6)Silverpine Forest
- Removed the Tavern from all start locations
- Can now path across the center of the map, added a Tavern to the center of the map.
- Reduced the Item and creep levels of the 4 Red camps in the center of the map.
- The 6 center goldmines have been reduced in difficulty of creep camps.

- (6)Dragonblight
- The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
- The players alliance settings have been changed to favor 2v2.

- (6)Moonglade New Map File
- Two center creep camps and buildings have been removed.
- Added two taverns to the center of the map.
- Opened up all chokepoints
- Added some trees to all start locations to help harvesting.

- (6)Everfrost
- Added a few trees to Yellow and Teal start locations to ensure lumber harvesting balance.
- Added ground Anti-Air units to the East and West Red creep camps.


- Bonus Maps Added to Battle.net
- (2)Shrine of the Ancients
- (2)Terenas Stand
- (4)Phantom Grove
- (4)Deathrose
- (6)Everfrost
- (6)Sunrock Cove
- (6)Emerald Shores
- (6)Duststorm
- (8)Full Scale Assault
- (8)Hurricane Isle
- (8)Cherryville
- (10)Skibis Castle TD
- (12)Worm War


BALANCE CHANGES

Items
- Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.

Undead
- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.

Orc
- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf
- Tree of Life build time increased to 120 seconds from 110 seconds.

Human
- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
- Attack Type
- Combat Sound
- Damage Type
- Effect Type
- Pathing Type
- Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
- (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
- (Unit) Event Response - Damage Source
- (String) Game - Ability Name
- (String) Game - Ability Effect Art Path (was Ability Effect Art)
- (String) Game - Ability Effect Sound Name (was Ability Sound)
- (String) Hero - Hero Proper Name
- (String) Trigger - Trigger Name
- (Real) Lightning - Red Color of Lightning
- (Real) Lightning - Green Color of Lightning
- (Real) Lightning - Blue Color of Lightning
- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
- Environment - Change Terrain Type
- Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
- Floating Text - Suspend/Resume
- Floating Text - Permanent/Expires
- Floating Text - Change Color
- Floating Text - Change Lifespan
- Floating Text - Change Fading Age (was Change Fadepoint)
- Floating Text - Change Age
- Game - Enable/Disable Selection (was Enable/Disable Select)
- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
- Image - Create
- Image - Change Color
- Image - Change Render State
- Image - Change Render Always State
- Image - Change Above Water State
- Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
- Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
- Lightning - Set Lightning Effect Color
- Unit - Add Classification
- Unit - Remove Classification
- Unit - Issue Drop Item Order (was Drop Item On A Point)
- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- Unit - Issue Give Item Order (was Drop Item On A Unit)
- Unit - Damage Area
- Unit - Damage Target
- Unit - Decrease Level Of Ability For Unit
- Unit - Increase Level Of Ability For Unit
- Unit - Set Level Of Ability For Unit
- Ubersplat - Create
- Ubersplat - Change Render State
- Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
- (Trigger Event) Tournament Event
- (Real) Tournament Time Remaining
- (Integer) Tournament Melee Score
- (Integer) Tournament Finish Ru

中文翻译:

地图的改动:

  1.(2)EchoIsles


  在分矿处增加了远程攻击的野外生物。

  两个生命泉水将被雇佣兵营地替换,同时该地点的野外生物也将不再全是穿刺攻击的生物。

  魔法泉水将被市场所替换,并且将等级3的永久性掉落物品改为等级3的次数限制物品。

  将所有出生点附近的食人妖陷阱师绿色营地的食人妖陷阱师替换为同等级的食人魔。

  (2)TirisfalGlade

  在地图两边各增加一个酒馆。降低守卫中立建筑的野外生物的等级以及他们所掉出宝物的等级。

  (4)TurtleRock

  使地形更加开阔,更有利于肉搏兵种。

  (4)BrokenShard

  将4个黄色MF点改为4个绿色MF点。

  将地精商店的两个远程野外生物替换成两个近程攻击的野外生物。

  增加了出生点旁边黄色MF点的等级,并且增加了掉落的宝物。

  (4)Hellfire
  
  减弱了两个红点的怪物等级。

  减弱了守卫东西两个地精实验室的怪物的等级。

  (4)StonecoldMountain

  所有拥有占据技能的野外生物将从这个地图上除去。

  (4)LostTemple

  在出生点增加了一些树木,使得木材的采集更加平衡。

  (4)TwistedMeadows


  将地精商店掉落的4级消耗品改为只掉落4级的永久性物品。

  (4)SunrockCove


  移除一些树木来增加地精实验室周围的空间。

  将金矿的红点改为绿点。

  (6)GnollWood

  将所有地精商店处的豺狼人刺客换成豺狼人首领。

  (6)Typhoon

  出生点将更靠近金矿,达到和其他地图一样的距离。

  (6)SilverpineForest

  移除出生点附近的酒馆。

  现在能直接穿过地图中心,在地图中心将增加一个酒馆。

  降低4个红点的野外生物等级以及他们所掉落宝物的等级。

  6个金矿的MF难度将被降低。

  (6)Dragonblight

  地图中间的野外生物将被移除,防止部队路过时的意外攻击。

  玩家联盟的出生点将变得更利于2v2。


  (6)Moonglade

  地图中心的两个MF点将被移除。

  在地图中间增加两个酒馆。

  在出生点增加一些树木以有利于采集。


  (6)Everfrost

  在出生点增加一些树木使得木材的采集更加平衡。

  增加东西两个红点野外生物的对空能力。

Battle.net新增加的地图:

(2)Shrine of the Ancients
(2)Terenas Stand
(4)Phantom Grove
(4)Deathrose
(6)Everfrost
(6)Sunrock Cove
(6)Emerald Shores
(6)Duststorm
(8)Full Scale Assault
(8)Hurricane Isle
(8)Cherryville
(10)Skibis Castle TD
(12)Worm War

平衡性的改动:

  1.野外得到的宝物出售价格将会规范化,同等等级的宝物出售价格将会相同。

Undead:

  1.骷髅掌握研究时间从45秒缩短到30秒。

  2.骷髅存活研究时间从30秒缩短到15秒。

  3.挖掘尸体研究费用从125的黄金100的木头下降到75的黄金,50的木头。

  4.毁灭者的防御从4点降到3点。

ORC:

  1.灵魂行者将拥有被动的抗性皮肤技能,这样将大大减弱灵魂行者所受到诸如飓风,减速等魔法的持续时间。该抗性皮肤还将使灵魂行者获得对变羊术和女妖的占据的抵抗能力。

  2.诱捕的持续时间从15秒下降到12秒。

  3.蝙蝠的生命值从400下降到325。

Night Elf:

  1.生命之树的建造时间重110秒上升到120秒。

Human:

  1.现在人族的塔每升一级石工术将获得一点防御,以前是两点防御。

世界编辑器的变更

触发编辑器
- 「图像」这个类型与行动现在会出现在「物品」类型之后。
- 「超级效果」这个类型与行动现在会出现在「单位群组」类型之后。
- 修正使用「地形路径关闭」功能时所造成的脚本产生错误,这项功能现在已经改为布尔运算功能。
- 修正使用以下变量类型时所造成的脚本产生错误:
- 攻击类型
- 战斗音效
- 伤害类型
- 效果类型
- 路径类型
- 音效类型
- 分类闪电预设类型
- 将「悬崖」加入悬崖地形范畴之中,以分别其它非悬崖地形。
- 分别将「生命汲取」与「法力汲取」重新命名为「汲取生命」与「汲取法力」。
- 整理以下触发功能/呼叫的名称、文法字符串、提示以及/或排列顺序:
- (布尔)环境 – 地形路径关闭 (可通过地形)
- (单位)事件反应 – 伤害来源
- (字符串)游戏 – 能力名称
- (字符串)游戏 – 能力效果美术路径(原为能力效果美术)
- (字符串)游戏 – 能力效果音效名称(原为能力音效)
- (字符串)英雄 – 英雄本名
- (字符串)触发器 – 触发器名称
- (真实)闪电 – 闪电红光
- (真实)闪电 – 闪电绿光
- (真实)闪电 – 闪电蓝光
- (真实)闪电 – 闪电的初始数值(原为闪电的初始颜色)
- 整理以下触发动作的名称、文法字符串、提示以及/或排列顺序:
- 环境 – 变更地形
- 环境 – 开启/关闭地形路径(原为开启/关闭路径)
- 浮动文字 – 悬浮/继续
- 浮动文字 – 永久/终止
- 悬浮文字 – 变更颜色
- 悬浮文字 – 变更有效时间
- 悬浮文字 – 变更渐弱阶段(原为变更渐弱点)
- 悬浮文字 – 变更阶段
- 游戏 – 启用/关闭选项(原为启用/关闭选择)
- 游戏 – 启用/关闭拖曳选项(原为启用/关闭拖曳选择)
- 游戏 – 启用/关闭前置选项(原为启用/关闭前置选择)
- 图像 – 创造
- 图像 – 变更颜色
- 图像 – 变更绘制状态
- 图像 – 变更绘制永久状态
- 图像 – 变更水上状态
- 闪电 – 创造闪电效果(原为在某点创造闪电效果)
- 闪电 – 移动闪电效果(原为移动闪电效果至某点)
- 闪电 – 设定闪电效果颜色
- 单位 – 增加分类
- 单位 – 移除分类
- 单位 – 指派掉落物品顺序(原为在某点之掉落物品)
- 单位 – 指派物品栏内物品之移动顺序(原为字段内的掉落物品)
- 单位 – 指派给予物品顺序(原为在某单位之掉落物品)
- 单位 – 伤害区域
- 单位 – 伤害目标
- 单位 – 降低单位的能力等级
- 单位 – 提高单位的能力等级
- 单位 – 设定单位的能力等级
- 超级效果 – 创造
- 超级效果 – 变更绘制状态
- 超级效果 – 变更绘制永久状态
- 为未来的竞赛增加一项新的事件与三种新触发功能:
- (触发事件)锦标赛事件
- (真实)锦标赛剩余时间
- (整体)锦标赛混战分数
- (整体)锦标赛完成规则

魔兽简体中文1.19本地下载 魔兽英文1.19补丁本地下载

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re:这……我越来越怕鬼了^_^"

这……我越来越怕鬼了^_^"
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1.20已经出了,更新好快啊!

顶一下!!!!!!!!!!
没办法钱都被股票吞了现在要加紧时间灌水补仓!
支持一下~~~~~~~~~~~~~~~~
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